Troll Shaman

Troll_shaman.jpgAttributes:
Body: 10
Quickness: 2
Strength: 6
Charisma: 1
Intelligence: 1
Willpower: 3
Essence: 6
Magic: 6
Reaction: 2

Skills:
Armed Combat: 6
Conjuring: 3
Etiquette (Tribal): 2
Magical Theory: 1
Sorcery: 5

Initiative: 2 + 1D6

Dice Pools:
Combat: 2
Magic: 5

Cyberware:
None

Contacts:
Another Magical Archetype
Any Tribal Type
Talismonger

Gear:
Armor Jacket (5/3)
Halberd (Pole Arm)
Medicine Lodge Materials: 2
Street Lifestyle

Spells:
Choose one orientation from the following (or 15 total power levels of spells):

(A) Fighter:
Mana Bolt: 4
Powerball: 6
Sleep: 5

(B)Healer:
Heal: 6
Hibernate: 4
Treat: 5

©Deceiver:
Chaos: 4
Confusion: 5
Entertainment: 3
Mask: 3

(D)Detector:
Analyze Device: 4
Clairvoyance: 3
Detect Enemies: 3
Detect Magic: 5

A Shaman must select a wilderness totem (Bear, Coyote, Eagle, Gator, Lion, Owl, Raccoon, Raven, Shark, Snake, Wolf).

Starting Cash: 1,315

Note: Trolls have natural Thermographic vision, +1 Reach for melee, Natural Dermal Armor (1).

Troll Shaman

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