Building a Custom Runner

Build a custom runner from the following rules:

Select one of the Following Classes:
Face, Street Samurai, Decker, Rigger, Magician, Adept, and Shaman
Use the description as a guideline when distributing your points and gear.

Alocate 20 attribute points across the 6 key statistics.
(no score can be above 6 before adding racial mods.)

Body
Ability to resist damage, effects how far into your overflow you can go before you die.
Quickness
Ability to move quickly on the battlefield. Effects Reaction and movement speed.
Strength
Increases how deadly you are in hand to hand combat.
Charisma
How the outside world sees you, has multiple social aspects. Used for summoning
Intelligence
Used for perception checks, Max number of Foci.
Willpower
used to resist spells, and drain. Base casting stat for all mages..

Apply a Racial mods from one of the following. Human, Elf, Dwarf, Orc, Troll
Keep in mind that any racial penalties must be addressed before moving on, no score can be below 1.
So if you had a penalty of -1 to body, you would need to set body to 2 before you could apply that race.
Humans get an extra 3 attribute points and either 5 extra skill points or 5 force points.

Spend up to 25 Skill points on your Skills (No skill can be greater then 6 at creation)

Go Shopping for Resources.
Each Starting Character has 200,000¥ to start.
This is used to buy your starting equipment, contacts/friends/vehicles and pre paid lifestyle.
(You can only invest up to 125,000¥ into a single item or upgrade)

Mage, Adept, and Shaman classes also get 25 Force Points that they can spend on spells and starting Magical Gear. (A maximum of 6 Force points can be spent on a single spell at creation)

To Spell lock a spell, you are required to have a minimum Spell Force equal Drain Value of the spell.

Spell Lock
Drain Minimum Force
Light 1
Moderate 3
Serious 5
Deadly 7

Players can also take out loans at a rate of 50,000¥ per loan.
These Loans cost interest equal to 5% of its initial sum every in game month. (When you spend Karma.)

If a player defaults on a payment, A bounty equal to 10% of the loan’s Initial Sum is added to the players head. The higher the bounty the more dangerous the collectors.

There is no way to remove a bounty once acquired.

Once finished evaluate your initiative, and Dice pools.

Building a Custom Runner

Shadowrun Seattle 2050 Taloswind